XNA 2.0 Game Programming Recipes
XNA 2.0 Game Programming Recipes
A Problem-Solution Approach
Author : Riemer Grootjans
ISBN-10 (pbk): 1-59059-925-X
Publisher : Springer
Pages : 638
Overview
The first recipes of the chapters in this book explain some stand-alone concepts and have been kept as clear as possible. As an example, a recipe explaining how to load a 3D Model from a file and render it to the screen will not render any trees in the background to make the final result look nicer, because this would clutter the code and make it more complex than it should be. On the other hand, each chapter ends with some recipes that combine all you’ve learned thus far into something new and powerful. As such, you can step through the recipes, building up your experience in XNA as you move to the next recipe. This book explains the functionality of the XNA 2.0 Framework.
When Microsoft released XNA in December 2006, it immediately became clear that this new technology would have a major impact on the possibilities for game developers. XNA was designed from the ground up with ease of use in mind, while not sacrificing performance or capabilities to achieve this goal. As a bonus, any game you create in XNA for the PC also runs on the Xbox 360 console! In the span of one year, a large user community has grown around XNA. You can find code examples on a vast number of sites, ask your questions in one of the lively forums, or even meet local people who share the same passion in one of the XNA User Groups.
Download :
ebook
A Problem-Solution Approach
Author : Riemer Grootjans
ISBN-10 (pbk): 1-59059-925-X
Publisher : Springer
Pages : 638
Overview
The first recipes of the chapters in this book explain some stand-alone concepts and have been kept as clear as possible. As an example, a recipe explaining how to load a 3D Model from a file and render it to the screen will not render any trees in the background to make the final result look nicer, because this would clutter the code and make it more complex than it should be. On the other hand, each chapter ends with some recipes that combine all you’ve learned thus far into something new and powerful. As such, you can step through the recipes, building up your experience in XNA as you move to the next recipe. This book explains the functionality of the XNA 2.0 Framework.
When Microsoft released XNA in December 2006, it immediately became clear that this new technology would have a major impact on the possibilities for game developers. XNA was designed from the ground up with ease of use in mind, while not sacrificing performance or capabilities to achieve this goal. As a bonus, any game you create in XNA for the PC also runs on the Xbox 360 console! In the span of one year, a large user community has grown around XNA. You can find code examples on a vast number of sites, ask your questions in one of the lively forums, or even meet local people who share the same passion in one of the XNA User Groups.
Download :
ebook
Label: computer, programming
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